ESDA 101

ESDA 101

E-Sports Drift Association (ESDA) is tournaments that showcases driving skill to get a car sideways going through a course with turns while maintaining angle, line, and style. This presents entertainment to viewers to see virtual drifting at a competitive level. 

Judging

Line

Line Is the ideal path a vehicle must take on course and is marked by Inner Clipping Points, Outer Clipping Points, and Transition Zones.

  • Inner Clipping Point are reference points on the course where the vehicle’s front bumper should come as close as possible to the reference point.

 

  • Inner Clipping Zone are reference points on the course where the vehicle’s front bumper should come as close as possible to the reference point until zone ends.

 

  • Outer Clipping Points (Touch and go) are also reference points and scored by determining how close the corner of the vehicle’s rear bumper comes to the point.

 

  • Outer Clipping Zone are reference points on the course where the vehicle’s rear bumper should come as close as possible to the reference point until zone ends.

 

  • Transition Zones are areas on track where the direction of the line changes and vehicles must change the direction of their drift.

 

Angle

Angle measures the amount of counter-steer and relative rear slip angle a driver uses through the course. Steering adjustments must a minimal. Transition from corner to corner must be smooth.

 

Style

Style is the general feel of the pass and how well the other three criterion are executed through the entirety of the lap. This is the most subjective criteria and judges will look for the most “excitement” that the driver can bring. Drivers should be able to show full control of the car at all times. Style is broken down in 3 categories

  • Initiation is a quick entry with angle without making close to no mistakes.

  • Fluidity is keeping control of your car without making any corrections in line and angle while keeping wheels close to lock to lock.

  • Commitment is keeping good throttle control, wall tap or any extreme situation with full confidence  

Tandem

Tandem round is based on two (2) runs in a Head-to-Head format, with competitors paired up based on seeding position. The higher seed will lead the first run and the second led by the lower seed. The critical success factor is for the lead car to be able to run the course without error while being pressured by the following car. The following car is to “out drive” the lead car. Driver consistency during a tandem battle is critical.

 

Lead Car must be able to clear the course without making any errors due to distraction or pressure by the following car.

 

Following Car needs to run the same line as the lead car, but may also take a higher line to pressure the lead driver. Taking a lower line than the lead car will result in a loss of advantage. If the lead car is off-line, the following car will gain advantage points by staying on the correct line although will not be deducted points for following the lead car. The following car should keep as close to the lead car as possible to gain the advantage.